<% if(saylor) { %> <% var levelpoints = _.object(['current', 'total'], saylor.ExperienceTitleProgress.split('/')); var expPerc = (levelpoints.current * 100) / levelpoints.total; %>
<%= saylor.ExperienceTitle %>
<%= saylor.YoungUserName %>
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<%= saylor.YoungUserName %>

<%= saylor.ExperienceTitle %>
<%= levelpoints.current %> / <%= levelpoints.total %> Pontos

Moedas de ouro

<%= saylor.Coins %>
Enviar Moedas
Pedir Brinde
<% } %> <% if(saylor) { var progress = saylor.Progress; if (progress == "3-4") progress = "4-1"; progress = _.object(['level', 'sublevel'], progress.split('-')); %>
<% } else { %>
<% } %> <% if(saylor) { %>
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<% if(saylor.ExperienceByLevel[0]) { var exp = saylor.ExperienceByLevel[0].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[0].MaximumScore; %>

<%= exp %> / <%= levels[0].MaximumScore %>

  • Star1
  • Star2
  • Star3
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<% if(saylor.ExperienceByLevel[1]) { var exp = saylor.ExperienceByLevel[1].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[1].MaximumScore; %>

<%= exp %> / <%= levels[1].MaximumScore %>

  • Star1
  • Star2
  • Star3
1 - 3
<% if(saylor.ExperienceByLevel[2]) { var exp = saylor.ExperienceByLevel[2].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[2].MaximumScore; %>

<%= exp %> / <%= levels[2].MaximumScore %>

  • Star1
  • Star2
  • Star3
2 - 1
<% if(saylor.ExperienceByLevel[3]) { var exp = saylor.ExperienceByLevel[3].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[3].MaximumScore; %>

<%= exp %> / <%= levels[3].MaximumScore %>

  • Star1
  • Star2
  • Star3
2 - 2
<% if(saylor.ExperienceByLevel[4]) { var exp = saylor.ExperienceByLevel[4].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[4].MaximumScore; %>

<%= exp %> / <%= levels[4].MaximumScore %>

  • Star1
  • Star2
  • Star3
2 - 3
<% if(saylor.ExperienceByLevel[5]) { var exp = saylor.ExperienceByLevel[5].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[5].MaximumScore; %>

<%= exp %> / <%= levels[5].MaximumScore %>

  • Star1
  • Star2
  • Star3
3 - 1
<% if(saylor.ExperienceByLevel[6]) { var exp = saylor.ExperienceByLevel[6].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[6].MaximumScore; %>

<%= exp %> / <%= levels[6].MaximumScore %>

  • Star1
  • Star2
  • Star3
3 - 2
<% if(saylor.ExperienceByLevel[7]) { var exp = saylor.ExperienceByLevel[7].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[7].MaximumScore; %>

<%= exp %> / <%= levels[7].MaximumScore %>

  • Star1
  • Star2
  • Star3
3 - 3
<% if(saylor.ExperienceByLevel[8]) { var exp = saylor.ExperienceByLevel[8].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[8].MaximumScore; %>

<%= exp %> / <%= levels[8].MaximumScore %>

  • Star1
  • Star2
  • Star3
4 - 1
<% if(saylor.ExperienceByLevel[9]) { var exp = saylor.ExperienceByLevel[9].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[9].MaximumScore; %>

<%= exp %> / <%= levels[9].MaximumScore %>

  • Star1
  • Star2
  • Star3
4 - 2
<% if(saylor.ExperienceByLevel[10]) { var exp = saylor.ExperienceByLevel[10].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[10].MaximumScore; %>

<%= exp %> / <%= levels[10].MaximumScore %>

  • Star1
  • Star2
  • Star3
4 - 3
<% if(saylor.ExperienceByLevel[11]) { var exp = saylor.ExperienceByLevel[11].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[11].MaximumScore; %>

<%= exp %> / <%= levels[11].MaximumScore %>

  • Star1
  • Star2
  • Star3
5 - 1
<% if(saylor.ExperienceByLevel[12]) { var exp = saylor.ExperienceByLevel[12].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[12].MaximumScore; %>

<%= exp %> / <%= levels[12].MaximumScore %>

  • Star1
  • Star2
  • Star3
5 - 2
<% if(saylor.ExperienceByLevel[13]) { var exp = saylor.ExperienceByLevel[13].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[13].MaximumScore; %>

<%= exp %> / <%= levels[13].MaximumScore %>

  • Star1
  • Star2
  • Star3
5 - 3
<% if(saylor.ExperienceByLevel[14]) { var exp = saylor.ExperienceByLevel[14].Experience; } else { var exp = 0; } var perc = (exp * 100) / levels[14].MaximumScore; %>

<%= exp %> / <%= levels[14].MaximumScore %>

  • Star1
  • Star2
  • Star3
<% } %>